English & Robotics
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Age group 5-7 years
Games are provided to stimulate vocabulary retention, such as matching & memory games, scrambled words, and bingo. Digital activities allow experimentation with robotics through the construction of robots and pseudo-coding.Age group 8-11 years
Various games encourage the discovery of new vocabulary: selected children’s books, card games, sequencing games, speaking activities, and board games. The use of robotics kits helps develop skills such as computational thinking, problem-solving, and creativity.Age group 11-14 years
English is practiced through conversation and gamification techniques to encourage participant engagement. Skills in visual programming, communication, and peer relationships are also developed, particularly through robotics activities.The experience offers a hybrid format, with activities in both English and Italian.